![]() They seem to be peaceful, playful aliens with no technology to speak of. Wisps originate from Planet Wisp, one of the worlds captured by the Tropical Resort tractor beams for Dr. Mother Wisp and her children at the end of Sonic Colours for the Nintendo DS. ![]() In Sonic Colours: Ultimate, this Wisp allows Sonic to phase through the terrain and home in on enemies and Ghost Anchors. When it runs out, a Wisp is taken away from the nearest opponent. Introduced in Team Sonic Racing, this Wisp turns the user translucent and makes them unaffected by damage, obstacles and slower road surfaces. In Team Sonic Racing, this Wisp allows the user to throw a bomb that bounces around, then explodes with a huge radius. The bomb's size increases by rolling over enemies. Turns Sonic into a giant bomb that can roll over enemies and explode on them. In Team Sonic Racing, this Wisp creates stone pillars in front of the race leader in a similar fashion to the Swarm from Sonic & All-Stars Racing Transformed. Mode, where it can be used to stun the other player for a few seconds. Also appears in Sonic Lost World Wii U's VS. Turns Sonic into an iron ball that can scale walls and generate shockwaves that destroy enemies and obstacles by falling. In Team Sonic Racing, this Wisp will zap all opponents with lightning, stopping them in their tracks. In Sonic Forces, this Wisp allows the use of the Light Dash, replacing the original function of Hover in the game. Turns Sonic into a lightning bolt that can ram into enemies and obstacles very quickly and generate threads of electricity to shock opponents or cling to coils. In Team Sonic Racing, this Wisp obscures the view of opponents with loud noise, and can only be acquired by Technique-type characters. Turns Sonic into a musical note that can jump to floating musical notes in the air to cross large gaps. In Team Sonic Racing, this Wisp homes in on opponents ahead of the user. Pressing the Jump button makes Sonic dash, but depletes the Color Power faster. Turns Sonic into an eagle that can soar through the air for a limited time. The more debris Sonic gathers, the bigger his radius gets and the higher he can jump. Turns Sonic into a floating orb surrounded by a ring of little cubes, allowing Sonic to destroy everything in his path, with the destroyed objects becoming little cubes that add to the orbit. In Team Sonic Racing, this Wisp creates a vortex around the user that absorbs Rings, Item Boxes and even slows down opponents, and is exclusive to Power-type characters. Turns Sonic into a ghost form that can float through walls and suck up rings and enemies, similar to what a black hole does. In Team Sonic Racing, this Wisp creates hazardous flame trails behind the user that will spin out opponents who drive into it, and is exclusive to Speed-type characters. Unlike the Fire Shield, it can propel Sonic upwards by holding and releasing the Jump button. Turns Sonic into a fireball, similar to the Fire Shield from Sonic the Hedgehog 3. Turns Sonic into a berserker, chomping anything in his path. ![]() In Team Sonic Racing, this Wisp creates cubes that are dropped behind the user or thrown in front to serve as obstacles for opponents. It can also destroy wisp blocks and enemies. It also creates platforms by transforming blue rings into solid blocks, and vice versa. Turns Sonic into a heavy block that slams the ground. Turns Sonic into a slow-moving hovercraft, allowing him to fly through the air and find hidden areas. In Team Sonic Racing, this Wisp creates three spike balls around the user that attack opponents who come too close, and is exclusive to Power-type characters. Gives Sonic longer, pointier spikes that allow him to stick to walls and ceilings as well as use the Spin Dash. In Team Sonic Racing, this Wisp acts as a missile that ricochets off walls, and is fired in a straight line in front of or behind the user. In Sonic Lost World, Sonic has to aim where to go. In Sonic Generations, the ability can be charged by holding /. Sends Sonic blasting off directly upward, allowing him to reach higher areas of the stage. In Team Sonic Racing, this Wisp gives the user's car an automated boost and invincibility, spinning out any opponents who get in the way. It can also be used underwater to zoom around like a torpedo. In Team Sonic Racing, this Wisp fires a concentrated laser in front of the user's car that can spin out opponents who are zapped for long enough.Įnables the player to dig through certain surfaces that contain hidden underground rooms, paths, and pipes. Gives Sonic an instant (but limited) burst of speed and will automatically attract any nearby Rings.Īllows Sonic to ricochet off of walls and mirrors and teleport using the corresponding Prisms and antennas that appear in the stage. Can be used along side other Colour Powers. Power first introduced in Sonic Unleashed (3D) or Sonic Rush (2D).
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